You can place a camera
in a drawing to define a 3D view.
You can turn a camera on or off in a drawing
and use grips to edit a camera’s location, target, or lens length.
A camera is defined by a location XYZ coordinate,
a target XYZ coordinate, and a field of
view/lens length, which determines the magnification, or zoom factor.
You can also define clipping planes, which establish front and back
boundaries for the associated view.
- Location. Defines
the point from which you are viewing a 3D model.
- Target. Defines
the point you are viewing by specifying the coordinate at the center
of the view.
- Lens length.
Defines the magnification properties of a camera’s lens. The greater
the lens length, the narrower the field of view.
- Front
and back clipping planes. Specifies the location of clipping
planes. Clipping planes are boundaries that define, or clip, a view.
In the camera's view, everything between the camera and the front
clipping plane is hidden. Likewise, everything between the back
clipping plane and the target is hidden.
By default, saved cameras
are given names such as Camera1, Camera2, and so on. You can rename
a camera to better describe its view. The View Manager lists existing
cameras in a drawing as well as other named views.
Use the Camera Glyph
Appearance dialog box to control the camera
glyph's colors and size.
CommandsCAMERA
Sets
a camera and target location to create and save a 3D perspective
view of objects.
OPTIONS
Customizes the program
settings.
System VariablesCAMERADISPLAY
Turns the display of
camera objects on or off.
CAMERAHEIGHT
Specifies the default
height for new camera objects.